/** * 3D Rotation Interpolation Function. * * @param {number} a start [x,y,z] angles * @param {number} b end [x,y,z] angles * @param {string} u unit, usually `deg` degrees * @param {number} v progress * @returns {string} the interpolated 3D rotation string */ export default function rotate3d(a, b, u, v) { let rotateStr = ''; // eslint-disable-next-line no-bitwise rotateStr += a[0] || b[0] ? `rotateX(${((a[0] + (b[0] - a[0]) * v) * 1000 >> 0) / 1000}${u})` : ''; // eslint-disable-next-line no-bitwise rotateStr += a[1] || b[1] ? `rotateY(${((a[1] + (b[1] - a[1]) * v) * 1000 >> 0) / 1000}${u})` : ''; // eslint-disable-next-line no-bitwise rotateStr += a[2] || b[2] ? `rotateZ(${((a[2] + (b[2] - a[2]) * v) * 1000 >> 0) / 1000}${u})` : ''; return rotateStr; }