kute.js/src/easing/easing.js
thednp 2a5bac2bb3 Changes V2.2.0:
* major JSDoc write up
* removed ESLint `no-bitwise` exception, it only applies to specific functions and not the entire code
* the `SVGCubicMorph` component will remove un-necessary `Z` path commands when is the case for better out of the box animation
* fixed a minor disambiguation with `filterEffects` and `drop-shadow` property and its `dropshadow` interpolation function
* TypeScript strong: all files are modules, easy to implement in any third party app
* updated `CubicBezier` and SVGPathCommander
* code cleanup
2021-12-08 23:43:31 +02:00

170 lines
5.5 KiB
JavaScript

import connect from '../objects/connect';
// Robert Penner's Easing Functions
// updated for ESLint
const Easing = {
/** @type {KUTE.easingFunction} */
linear: (t) => t,
/** @type {KUTE.easingFunction} */
easingSinusoidalIn: (t) => -Math.cos((t * Math.PI) / 2) + 1,
/** @type {KUTE.easingFunction} */
easingSinusoidalOut: (t) => Math.sin((t * Math.PI) / 2),
/** @type {KUTE.easingFunction} */
easingSinusoidalInOut: (t) => -0.5 * (Math.cos(Math.PI * t) - 1),
/** @type {KUTE.easingFunction} */
easingQuadraticIn: (t) => t * t,
/** @type {KUTE.easingFunction} */
easingQuadraticOut: (t) => t * (2 - t),
/** @type {KUTE.easingFunction} */
easingQuadraticInOut: (t) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t),
/** @type {KUTE.easingFunction} */
easingCubicIn: (t) => t * t * t,
/** @type {KUTE.easingFunction} */
easingCubicOut: (t0) => { const t = t0 - 1; return t * t * t + 1; },
/** @type {KUTE.easingFunction} */
easingCubicInOut: (t) => (t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1),
/** @type {KUTE.easingFunction} */
easingQuarticIn: (t) => t * t * t * t,
/** @type {KUTE.easingFunction} */
easingQuarticOut: (t0) => { const t = t0 - 1; return 1 - t * t * t * t; },
/** @type {KUTE.easingFunction} */
easingQuarticInOut: (t0) => {
let t = t0;
if (t < 0.5) return 8 * t * t * t * t;
t -= 1; return 1 - 8 * t * t * t * t;
},
/** @type {KUTE.easingFunction} */
easingQuinticIn: (t) => t * t * t * t * t,
/** @type {KUTE.easingFunction} */
easingQuinticOut: (t0) => { const t = t0 - 1; return 1 + t * t * t * t * t; },
/** @type {KUTE.easingFunction} */
easingQuinticInOut: (t0) => {
let t = t0;
if (t < 0.5) return 16 * t * t * t * t * t;
t -= 1; return 1 + 16 * t * t * t * t * t;
},
/** @type {KUTE.easingFunction} */
easingCircularIn: (t) => -(Math.sqrt(1 - (t * t)) - 1),
/** @type {KUTE.easingFunction} */
easingCircularOut: (t0) => { const t = t0 - 1; return Math.sqrt(1 - t * t); },
/** @type {KUTE.easingFunction} */
easingCircularInOut: (t0) => {
let t = t0 * 2;
if (t < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1);
t -= 2; return 0.5 * (Math.sqrt(1 - t * t) + 1);
},
/** @type {KUTE.easingFunction} */
easingExponentialIn: (t) => 2 ** (10 * (t - 1)) - 0.001,
/** @type {KUTE.easingFunction} */
easingExponentialOut: (t) => 1 - 2 ** (-10 * t),
/** @type {KUTE.easingFunction} */
easingExponentialInOut: (t0) => {
const t = t0 * 2;
if (t < 1) return 0.5 * (2 ** (10 * (t - 1)));
return 0.5 * (2 - 2 ** (-10 * (t - 1)));
},
/** @type {KUTE.easingFunction} */
easingBackIn: (t) => { const s = 1.70158; return t * t * ((s + 1) * t - s); },
/** @type {KUTE.easingFunction} */
easingBackOut: (t0) => {
const s = 1.70158;
const t = t0 - 1;
return t * t * ((s + 1) * t + s) + 1;
},
/** @type {KUTE.easingFunction} */
easingBackInOut: (t0) => {
const s = 1.70158 * 1.525;
let t = t0 * 2;
if (t < 1) return 0.5 * (t * t * ((s + 1) * t - s));
t -= 2; return 0.5 * (t * t * ((s + 1) * t + s) + 2);
},
/** @type {KUTE.easingFunction} */
easingElasticIn: (t0) => {
let s;
let k1 = 0.1;
const k2 = 0.4;
let t = t0;
if (t === 0) return 0;
if (t === 1) return 1;
if (!k1 || k1 < 1) {
k1 = 1; s = k2 / 4;
} else {
s = ((k2 * Math.asin(1 / k1)) / Math.PI) * 2;
}
t -= 1;
return -(k1 * (2 ** (10 * t)) * Math.sin(((t - s) * Math.PI * 2) / k2));
},
/** @type {KUTE.easingFunction} */
easingElasticOut: (t) => {
let s;
let k1 = 0.1;
const k2 = 0.4;
if (t === 0) return 0;
if (t === 1) return 1;
if (!k1 || k1 < 1) {
k1 = 1;
s = k2 / 4;
} else {
s = ((k2 * Math.asin(1 / k1)) / Math.PI) * 2;
}
return k1 * (2 ** (-10 * t)) * Math.sin(((t - s) * Math.PI * 2) / k2) + 1;
},
/** @type {KUTE.easingFunction} */
easingElasticInOut: (t0) => {
let t = t0;
let s;
let k1 = 0.1;
const k2 = 0.4;
if (t === 0) return 0;
if (t === 1) return 1;
if (!k1 || k1 < 1) {
k1 = 1; s = k2 / 4;
} else {
s = k2 * (Math.asin(1 / k1) / Math.PI) * 2;
}
t *= 2;
if (t < 1) {
return -0.5 * (k1 * (2 ** (10 * (t - 1)))
* Math.sin(((t - 1 - s) * Math.PI * 2) / k2));
}
t -= 1;
return k1 * (2 ** (-10 * t)) * Math.sin(((t - s) * Math.PI * 2) / k2) * 0.5 + 1;
},
/** @type {KUTE.easingFunction} */
easingBounceIn: (t) => 1 - Easing.easingBounceOut(1 - t),
/** @type {KUTE.easingFunction} */
easingBounceOut: (t0) => {
let t = t0;
if (t < (1 / 2.75)) { return 7.5625 * t * t; }
if (t < (2 / 2.75)) { t -= (1.5 / 2.75); return 7.5625 * t * t + 0.75; }
if (t < (2.5 / 2.75)) { t -= (2.25 / 2.75); return 7.5625 * t * t + 0.9375; }
t -= (2.625 / 2.75);
return 7.5625 * t * t + 0.984375;
},
/** @type {KUTE.easingFunction} */
easingBounceInOut: (t) => {
if (t < 0.5) return Easing.easingBounceIn(t * 2) * 0.5;
return Easing.easingBounceOut(t * 2 - 1) * 0.5 + 0.5;
},
};
/**
* Returns a valid `easingFunction`.
*
* @param {KUTE.easingFunction | string} fn function name or constructor
* @returns {KUTE.easingFunction} a valid easing function
*/
function processEasing(fn) {
if (typeof fn === 'function') {
return fn;
} if (typeof Easing[fn] === 'function') {
return Easing[fn]; // regular Robert Penner Easing Functions
}
return Easing.linear;
}
// Tween constructor needs to know who will process easing functions
connect.processEasing = processEasing;
export default Easing;