kute.js/src/interpolation/rotate3d.js
thednp 2a5bac2bb3 Changes V2.2.0:
* major JSDoc write up
* removed ESLint `no-bitwise` exception, it only applies to specific functions and not the entire code
* the `SVGCubicMorph` component will remove un-necessary `Z` path commands when is the case for better out of the box animation
* fixed a minor disambiguation with `filterEffects` and `drop-shadow` property and its `dropshadow` interpolation function
* TypeScript strong: all files are modules, easy to implement in any third party app
* updated `CubicBezier` and SVGPathCommander
* code cleanup
2021-12-08 23:43:31 +02:00

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JavaScript

/**
* 3D Rotation Interpolation Function.
*
* @param {number} a start [x,y,z] angles
* @param {number} b end [x,y,z] angles
* @param {string} u unit, usually `deg` degrees
* @param {number} v progress
* @returns {string} the interpolated 3D rotation string
*/
export default function rotate3d(a, b, u, v) {
let rotateStr = '';
// eslint-disable-next-line no-bitwise
rotateStr += a[0] || b[0] ? `rotateX(${((a[0] + (b[0] - a[0]) * v) * 1000 >> 0) / 1000}${u})` : '';
// eslint-disable-next-line no-bitwise
rotateStr += a[1] || b[1] ? `rotateY(${((a[1] + (b[1] - a[1]) * v) * 1000 >> 0) / 1000}${u})` : '';
// eslint-disable-next-line no-bitwise
rotateStr += a[2] || b[2] ? `rotateZ(${((a[2] + (b[2] - a[2]) * v) * 1000 >> 0) / 1000}${u})` : '';
return rotateStr;
}