SlopeY8/index.html
2023-04-15 16:24:00 -05:00

95 lines
3.7 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Slope</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-mobile-warning">
WebGL builds are not supported on mobile devices.
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Slope</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/SlopeBuild.loader.js";
var config = {
dataUrl: buildUrl + "/SlopeBuild.data.gz",
frameworkUrl: buildUrl + "/SlopeBuild.framework.js.gz",
codeUrl: buildUrl + "/SlopeBuild.wasm.gz",
streamingAssetsUrl: "StreamingAssets",
companyName: "Y8",
productName: "Slope",
productVersion: "1.2",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var mobileWarning = document.querySelector("#unity-mobile-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
mobileWarning.style.display = "block";
setTimeout(() => {
mobileWarning.style.display = "none";
}, 5000);
} else {
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var myGameInstance = null;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
myGameInstance = unityInstance;
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
<script async
data-ad-client="ca-pub-6129580795478709"
data-ad-channel="6347007127"
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js">
</script>
<script type="text/javascript" src="js/gameBreakBeta.js"></script>
</body>
</html>